A Hybrid Network Incorporating Community
Radio
Randy Wang
1. Example use cases
Let us begin by examining some hypothetical use cases involving the system
illustrated in the figure below. In the discussions of the following
paragraphs, I'm going to use example hypothetical scenarios of the system
being used for school children education ("Digital StudyHall," or "DSH") and
rural healthcare information dissemination ("Digital Polyclinic," or "DPC"),
two areas in which we have had some experience. I speculate that these
scenarios are highly likely to be applicable to agriculture extension and
other areas of work as well.
This figure illustrates a hybrid network
integrating community radios,
voice over land-line and cell phones, SMS messaging, and data
communication. An example
application is a voice chat system that allows students and teachers from
multiple "DSH villages" to "chat" across a long distance: participants can
send "input" by simply placing cell phone calls to a "hub server," and
receive "output" as they hear the entire community chatting on their
regular FM radio receivers, which receive their signal from a local
village FM transmitter, which is in turn driven by a local village "base
station," which in turn communicates with the "hub" via a variety of
means. The "hub" may be run by and embedded inside grassroots
leadership organizations such as the schools, hospitals, and NGOs that we
work with in DSH and DPC and have a track record of excellence in outreach
work. In this illustration, we have shown only one hub, highlighted
in yellow; but one may imagine many more similar inter-connected hubs in a
larger "hubs-and-spokes" system.
Kids and trainee teachers from various villages, teachers and staff from
the hubs, and even volunteers from the US may participate in such a "chat
room," conducting a wide variety of educational activities, such as
science questions and answers, story and book reading, math quiz and game
shows, complementing in-class curricula in these after-school
activities. These chat sessions can also be digitally stored in a
database, spliced, and re-used in the future.
In this scenario, the "fringe" is populated by simple, cheap, and
practical devices like conventional FM radio receivers and cell phones,
while the "core," run by the various "hub" organizations, contains the
intelligence, storage, and communication means to drive these fringe
devices, uniting them into a coherent whole, providing functionality above
and beyond what these fringe devices are capable of in isolation
today. Indeed, we may think of the FM radios and cell phones in the
system as extreme versions of "thin clients" and the inter-connected hubs
as "the cloud."
Let us consider a second possible use case. In the past half year or
so, we have been working with a partner hospital on a DSH-spin-off that
does rural healthcare information dissemination, and in the process, we
have learned some lessons. Villagers in the rural areas that we work
in rarely seek help or information unless they are desperate. For
example, symptoms such as chronic cough, bleeding during pregnancy, an
infant having stopped crying rarely prompt action. This is due to a
variety of difficulties such as lack of transportation, concern of
potential costs, lack of time, and cultural discomfort of letting women
travel alone etc. Indeed, many of these villagers could live their
entire lives without ever having consulted a healthcare
professional. When smaller
health problems are not dealt with early, they could get worse and become
too late and too expensive
later.
The fact that these various
obstacles prevent the villagers from seeking care, however, does not mean
that they are not keenly interested in getting the relevant information to
help themselves, only if it were more easily available--when staff visits
these places for various reasons, they are always swamped with
queries. We would like to
employ a system as the one illustrated above to allow villagers to more
easily get help on the common healthcare concerns, concerns that are
non-emergency cases. Villagers will use cellphones to leave
questions at a voice mail system running at the hub. Being on the
net, the hub machine is a part of a network of similar machines, housing a
coherent distributed database, and allowing the hub staff, staff working
elsewhere, or even our medical school volunteers in the US to "log on" and
sort and prioritize the incoming queries, and record responses that are
also stored in the database. Operated by the hub staff, the hub
machines compile relevant questions and responses and push them to the
corresponding village base-station machines, which, at regularly scheduled
times, pump the programs into the local FM transmitters.
While the questions and answers in this case are prepared and played
offline, we could also mix in live interactions (like the "chat room"
scenario described above). (Obviously, we do not expect a single
question-answer exchange to provide the definitive panacea--instead, we
consider this a first step to get people into "the system.") Such
community radio programs can also be linked to regularly scheduled
physical visits by staff, who may pick up patients for further tests, or
drop off medicines, or plan tailored awareness campaigns in relevant areas
based on the information "mined" from the exchanges observed. (We
are also planning to link at least some of the callers into a distributed
electronic medical record (EMR) system that we are building.)
An obvious reason for putting this kind of interaction on air (through a
community radio system) is to get the community to participate: questions
asked by one household may be of interest to a larger audience; except in
the case of the system discussed here, the "audience" that we are talking
about is not restricted to a single village--the "audience" could be the
many villages participating in the entire "network," spanning a wide
geographical distance, way beyond the several miles covered by a typical
small community radio station.
Another interesting aspect of this use case is the potentially heightened
importance of a growing repository of previous communications. If
properly tagged and organized, the repository of previously aired programs
could evolve into something like an "audio-Wiki:" in this way, one-time
useful exchanges don't just disappear into thin air; instead, they can
benefit subsequent queries at a different place or different time.
The modes by which the content accumulated in the repository can be used
are many. For example, in response to a frequently asked question, a
hub operator (or even a village base-station operator) may simply search
and retrieve a previous exchange that answers a similar or identical
question. If the new question warrants amending or refining of the
previous exchanges, the operator may do so by flagging the current
exchange for later editing and subsequent inclusion. One may access
at least part of the audio-Wiki by navigating phone menus (or SMS
commands) and obtaining automated responses. The audio-Wiki may also
evolve beyond its audio format as, for example, hub staff produces video
content that are based on the audio content. Hubs specializing in
some languages may choose to recruit volunteers or hire additional staff
to translate selected relevant content available only in other languages
in the database.
2. How is this different from a traditional "community
radio"?
Perhaps the most succinct way of describing the differences is just one
word: "Internet." By that we mean that the way the system works, the
kind of the applications that are enabled by the system, and the
philosophy behind the system are inspired by and more similar to the
Internet applications that we have grown accustomed to and love than those
of traditional community radio systems. In this section, we
elaborate on these differences.
The "network effect"
For the most part, a traditional community radio station is a small
isolated entity. Its strength lies in its ability to produce and
play highly localized content. However, while ad hoc exchange of
content with the "outside world" is possible, there is not a systematic
linkage to "others just like you." One may think of it as a small
"Intranet:" while it could be very valuable in certain roles, in many
other ways, an Intranet lacks the power and richness of the "Internet."
In the use cases discussed above, we have enumerated some examples of the
good the outside world has to offer: collective wisdom of peer villagers
elsewhere who might have struggled with exactly the same problems, outside
experts, "memory" or "history" in the form of prior wisdom stored in a
distributed knowledge database (the audio-Wiki). The contributions
flow in the other directions as well: the experiences and wisdom of this
particular village could help others at a different place and/or at a
different time. At the same time, even as we include more people
across a wider area in the system, we are not sacrificing the local
relevance advantage of traditional community radio systems--we are not
broadcasting one-size-fits-all content typified by mass-media: all the
local broadcasts are still tailored and adapted and, indeed, are likely to
include interactions directly involving the locals.
What we are discussing here is the "network effect," which needs to reach
a certain "critical mass" for it to truly realize its potential.
Perhaps the network effect advantage can be best understood if we look at
the audio-Wiki component of our community radio system: its construction
is something that needs more than the participation of a few isolated
villages, and once it reaches a critical mass of content, it may attract
more to contribute and can benefit even more listeners.
Application themes
A basic idea underlying the proposed system is to enable interesting
applications that are inspired by (or analogies of) today's Internet
applications. In other words, we are interested in imitating the
Internet philosophy without mandating the PC-only or broadband-only
infrastructure. In the example use cases discussed in the last
section, we have seen some of these application analogies and how they
might work in the community radio-based environment: a "chat room," a
voice mail system (behaving more like a mailing list system), and an
audio-Wiki. These are probably not the only application analogies
and not the only ways to implement these analogies. In the rest of
this section, we discuss some common themes of these application analogies
that make them different from traditional community radio stations.
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Interactive and participatory processes. This is
referring to not only interactions between listeners and hosts, or
listeners and "experts," but more importantly, also interactions among
peers. Getting kids from different villages to compete with each
other on educational games is just one of the peer-participation
examples.
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Many-to-many communication. While the figure at
the beginning of this writeup might appear to imply some sort of
hierarchical system, our aim is to actually enable something that's
more like a cross-bar switch, something that enables anyone to "talk"
to anyone else in the system. This is in contrast to a
traditional mass-media system where a very small number of experts
"lecture" a vast non-responsive audience. In addition to peers,
for example, we may enable a volunteer sitting at home in the US, to
be able to record something that is delivered to a village FM
transmitter half a world away. Our system is also very different
from a traditional phone model, which is intrinsically a
point-to-point system. In contrast, a voice mailing-list system
in our case allows the notion of "groups" to be defined and allows
"messages" to be beamed to whole groups of listeners.
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Asynchronous communication. "Time-shifting" is
perhaps as important as "space-shifting" in terms of conveniently
delivering the most relevant information to the ones who need
it. The voice mail system and the audio-Wiki discussed earlier
are important time-shifting tools. This is in contrast to
traditional radio call-in shows where the expert and the questioner
must somehow agree to "meet" each other on-air at a specific appointed
hour, a severe limitation.
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A systematic and long-term memory. In a
traditional community radio station, due to legal requirements or due
to the desire to reuse, the operator may choose to keep a record of
recent broadcasts. For the most part, however, these saved
recordings, stored on tapes, CDs, or even hard disks, are ad hoc and
scattered efforts, not easily accessible by a larger audience.
The web, on the other hand, did not rise overnight--it represents the
cumulative wisdom of decades of work by many, work not just on
production of new content, but work on systematic
long-term storage and organization of existing
content, all the while keeping everything accessible by
everyone. The audio-Wiki discussed earlier is an analogy of this
sort, a way of providing long-term storage and organization.
(There could be other ways than the audio-Wiki to realize this
analogy.) Such an analogy should allow us to easily locate and
retrieve relevant data from the long-term storage, and furthermore,
should allow new content to be created that is based on the old
content, and should allow meaningful linkages among all this content
to be established.
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Automated/programmatic response. In a traditional
community radio system, almost everything needs the station operator
to be in the loop. An operator can be a double-edged sword: on
the one hand, they can play the role of a valuable facilitator or
instigator; on the other hand, human elements such as the operator's
imagination, his memory, his attention level could be a bottleneck
that limits the potential of the system. In contrast, a lot of
the functionalities of the web are delivered to its users without
human beings directly involved in the loop. (Think "cgi-bin"
scripts.) This is a feature that we would also like to imitate
to some degree in our system. For example, the "chat room"
example discussed near the beginning of this writeup could function
without an operator. The audio-Wiki example could potentially
allow listeners to use a phone menu or SMS to choose or vote on what
they want to hear. Quizzes and educational games could
potentially also be conducted in an automated fashion. There may
be other ways one may productively incorporate automated elements into
a community radio system. We should emphasize, however, our
proposed system is never meant to replace humans: the villagers, the
kids, the experts, the volunteers will always remain the most
important players and the ultimate goal of the system is to connect
them more effectively, not to replace them.
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Linkage to other networked systems. In a simple
example, imitating the concept of pen pals, we may link village
children's voice mail box to, say, Gmail accounts of US-based
volunteers and kid friends. In a more involved example, we could
link the proposed community-radio system with a patient record system
that we are working on, so, for instance, automated reminders of
children's immunization dates could be sent out on the air.
In the discussion of all these "themes," the community radio stations in
our proposed system are meant to behave more as "output devices" of a
far-reaching networked system, and with it, we hope to reap the benefits
that may result from truly connecting those who have long been "outside
the system."